

Interacting with the world requires a great deal of patience. It’s a very expressive creature as well, as animations of it panicking after fighting enemies, splashing in a pool of water and dancing cheerfully after being fed all help bring it to life.Īn unclear sense of direction in level design left me lost. Trico is also well animated and feels like a real animal, with feathers that are vibrant and flow in the wind. Frame rate is often consistently average except spiking in large-scaled environments. Close-ups of foliage and crumbling buildings are impressive, though vistas in the distance look janky and unfinished. There’s a lot of detail to environments and lighting and particle effects are rich and dynamic. The world of The Last Guardian is visually stunning. In fact, early hours of the game are at times painstakingly boring and I often struggled to find a reason to continue the game. That said, the first few hours are horrendously slow and a majority of character development and narrative reveals are held back until its final hours. The plot is at times emotional, despite being quite minimalistic in tone and exposition this will no doubt be appreciated by fans of Ico and Shadow of the Colossus.

While clichéd, it sets up the emotional tone well the setup allows for their relationship to grow over time. It all begins with the pair meeting for the first time, waking up in a cave, stricken by amnesia. The Last Guardian’s narrative, driven by the relationship between boy and beast, suffers from pacing issues. Despite a current-generation release on PlayStation 4, a lot of its mechanics feel archaic and ultimately hold it back. First announced as a PlayStation 3 title and spiritual successor to Ico and Shadow of the Colossus, it’s gone through a long development cycle. The Last Guardian is a game that many had long forgotten.
